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Squeak Ray Tracer

We want to implement a ray tracer in Squeak.

The Ray Tracer will include shadows, lights, different types of lighting models, reflection, refraction, and more if we have time. The Goal is to create a very plugable systems so that each object will have its own shading algorithm based on what that material attached to the object calls for.

Team Members

Andrew Tzakis
Ricardo Redder

Source code can be found:
http://www.squeaksource.com/RayTracer

Link to this Page

  • Class projects last edited on 2 April 2008 at 5:20:59 pm by vpn3-144241.near.uiuc.edu