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Ray Tracer

Group Members:
Alan Perez-Rathke (perezrat)
Patrick Delfert (delfert)

Project Description:
We plan to build a ray tracer in Squeak. We will start out with modeling simple implicit objects like spheres. We will have diffuse and specular lighting, including transparency and reflection. If time allows, we will then add more complex geometry, such as higher order algebraic surfaces and constructive solid geometry. Other possible additions are anti-aliasing using super-sampling, depth of field, motion blur, and glossy reflections.

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  • Class projects last edited on 2 April 2008 at 5:20:59 pm by vpn3-144241.near.uiuc.edu
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